Eu4 ideal army composition.

Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

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Europa Universalis IV. ... In my recent Romanian (western tech) invasion of Russia I was using the typical western army composition and my small number of cavalry would get utterly beat up in the battles. So I had to take my 25/5/25 stacks and go 25/10/25 and I did much better over the course of several battles. #10.the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)Before each battle, hold down shift and click the consolidate button, this reshuffles your units to make as many full strength ones as possible, which in turn makes you more effective in combat. This also allows you to: Use 0 strength units to siege - right, put down your pitchforks for a second and allow me to explain.How combat works is each army is arranged in two rows. One in front and one in back. The game automatically fills up the front row with as much infantry as possible while leaving one space on the ends for cavalry. If there is not enough infantry to fill the front row, the game will fill with more cavalry.

Theyll have >2000 development and a 200k man army but have several loans all the time so you cant call them in and they consistantly have worse military technology than anyone else in Europe. The most succesfull Russia ive seen was in a PU under my France and decade Id have to pay off thousands of ducats of loans.

TL;DR: Some army composition rules are the same no matter who you're playing, so to start with those: Always build your army frontline (infantry + cavalry) to fill the combat width + 2 or 4 more regiments (e.g., with a combat width of 20, target a mix of 22 or 24 inf + cav regiments). In the lands that hordes typically fight in this will ...

Go to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/PolandJust for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.Before that at least 1. Having 1 artillery so always give +1 to siege. For siege max bonus its: 5 (fort level 1), 10 (fort level 2-3), 15 (fort level 4-5), 20 (fort level 6-7), 25 (fort level 8-9) By 1600, you should have a strong enough economy to be able to field your entire forcelimit easily. Some screenshots of your economic and military ...An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...

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The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.

If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...Concrete is thinner, stronger and more durable than mortar; whereas mortar is used as a bonding agent between building materials, concrete is used for structural projects, such as ...the army composition depends on your tech level. early on you should go for ~60-70% inf + rest cavalry, as soon as you get cannons add ONE or TWO to the stack. start going towards your compositon after MIL 13 or so. (slowly, no need to reach that army composition before MIL 16 at least)

PDX player since the first Europa Universalis. [MOD] Basileía Romaíon Trust In Johan. Reply. Report. W. Wethospu Captain. 47 Badges. May 29, 2019 360 259. Jan 18, 2020; ... I don't think Liburnians are the optimal composition for warfare. But they are optimal for a single battle what is considered in the original post. Reply. Report. D. Denkt ...Europa Universalis IV. Best Naval Composition? Vampiresoap. Sep 2, 2020. Jump to latest Follow Reply. I’ve just been using Galleys that fill up to the combat width. …This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...4. Hidious8911. • 4 yr. ago. There really isn't a point to cav late game. Their main advantage is flanking but infantry get enough flanking range at tech 23 to be sufficient. And while they do more damage, artillery replaces that role later and cav get shredded by artillery. So late game you just want infantry and cav. 2.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Enjoy stack wiping the enemy stacks. On the defense, do not max cav-to-inf. You'll want stacks of X infantry and 4 cav with X being equal to the enemy's front line units. Let's say they have 6 inf and 2 cav. On the defense, you'll want 8 inf and 4 cav. 1. So ive got a grasp on almost every mechanic in EU4 , except for one , unit composition and ...5. sacrich_cc. • 4 yr. ago. As everything with EU it's pretty complicated, here's a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...

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What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... What is the best army composition? For the majority of the game, I use two armies of 18/2/20, which before battles, I merge into a single 80k death stack of 36/2/40, in which the 4 ...An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot... About. This decision is always available and gives information on the best army composition based on your current military technology. Game Version - 1.30.*. Single Player - YES. Multiplayer - YES. Ironman - NO. Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...

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lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...

Ideal army composition for every tech Mil tech Combat width Infantry Cavalry Cannons Total Comments 0 15 17 4 0 21 For the reasoning behind this, see Zwirbaum's great unit guide. 2 20 22 4 0 26 Or this video by darkfireslide 5 22 24 4 0 28 If you find yourself to be a horde you may want to ignore all this and go full cavalry; I'm not sure if ...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business.Overall, as long as the first army isn't crushed, you should be fine. And now that I've thought about it, going 12/8/10 or 10/10/10 should be fine for the PLC, simply because they can do so without incurring the insufficient support modifier as easily as a western nation might. With the PLC, (especially a Polish-led PLC) cavalry can reach up to ...My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Lithuania is without a doubt the strongest if you play our cards right: The best starting traditions: +3 Tolerance of Heretics and 15% manpower recovery speed. Make sure Hungary and Bohemia a rivaled to Poland. No CB Novgorod and take the Novgorod state you need for secure Novgorod mission. Rival Poland. Conquer Livonian Order and Riga.Optimal unit composition. jez9999. Jun 11, 2023. Jump to latest Follow Reply. What do you guys think is the optimal land unit composition? From my limited experience of EU4 so far (I'm used to EU3 where things are radically...This is the correct answer. While horde cav is less inefficient than other cav in terms of power for money, you're still better off using infantry - especially since the hordes usually do not have a great economic situation for most of the game.The most interesting about this game was the immensely powerful AI. There are many complaints that the late game becomes stale when you're literally stronger than every one else. This is less apparent when you stay small on purpose. Playing World Police by subsidizing or intervening is satisfying.

I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...With the new icon of st.michael and the cossack special units, polish cavalry can get very massive very quickly. Cavalry combat ability on the Polish can reach 93% normally, and add 5% with a random event every now and then. Polish discipline, ontop of that, can get up to 135% with Orthodox and 100 absolutism, which further increases your ...Significance of the Terracotta Army - The significance of the Terracotta Army is that it reveals so much about ancient China. Read about the significance of the Terracotta Army. Ad...Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis. AoW: PlanetfallCities: SkylinesCrusader Kings 2Arsenal of ...Instagram:https://instagram. mclaren port huron visiting hours It's accurate to have wastelands in these provinces for balance, but also 2 other reasons: 1: They were isolated, 'undiscovered' or otherwise inaccesible well into the 19th century, it would be ahistorical for them to be provinces. 2: Technology didn't allow these areas to be colonised. Railways and steam vessels were a major development that ... microwave brain wojak Lithuania is without a doubt the strongest if you play our cards right: The best starting traditions: +3 Tolerance of Heretics and 15% manpower recovery speed. Make sure Hungary and Bohemia a rivaled to Poland. No CB Novgorod and take the Novgorod state you need for secure Novgorod mission. Rival Poland. Conquer Livonian Order and Riga. golden retriever pitbull mix for sale Go to eu4 r/eu4 • by [deleted] Army composition question . Hello, I have a small question about the army composition I'm using. I'm playing some game as Qing and currently my combat width is 30, so does that mean I should be using 25 Infantry, 5 Cavalry and 30 Artillery to fill my back row? Or should I use less Artillery and use more infantry ...The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... ge oven lock controls Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Best Army Ratios. Okay so normally, it might not be the best, but I set up my armies like this: 50% Infantry|25% Cavalry|25% Artillery. Now don't call me a noob. I just want to know good general army ratios, and maybe others that you can use in specific situations. I know mostly about how military works, but not the super knitty-gritty stuff. amtrak naperville il Serving in the armed forces is a noble career path, pursued by people from all walks of life. Most of us only know what it’s like from video games and movies, but what’s the day to...Learn the optimal army composition in Europa Universalis IV and dominate the battlefield. Discover the best troop types, ratios, and tactics that will make your armies unbeatable. Subscribe to Updates Get the latest creative news from FooBar about art, design and business. realmomiplier This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewJust for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment. south bend indiana zip Hey y'all, so I'm ampere bit new to EU4, only have about a hundred total, and the thing that confuses me the most is army composition. How many infantry do I... Paradox assembly. Menu. Forum list Trending. Latest. New posts. Members. Paradox Store. Mods. Wiki. Launcher. Support.If you can't afford or don't have the manpower for an army of that size, then stick to an amount of cannons, at least that many infantry plus more to replace losses (infantry always take the most casualties) and 2-4 cavalry to flank. So say your combat width is fifteen, your ideal army has 15 artillery, 22-23 infantry and 4 cavalry.Usually your army should be composed like this: Infantry: Combat width -2 or -4. Cavalry: 2 or 4. Artillery: Combat width The number of cavalries depends on the size of the army. Example: If combat width is 20, a good composition would be 20 artilleries, 16 infantries and 4 cavalries. bristow family medicine Main article: Polish missions. Poland's missions are focused on the integration of its vassals, developing the country, maintaining friendly relations with Lithuania, and the subjugation and conquest of its neighboring rivals: the Teutonic Order, the Ottomans and Russia. There are also missions to form PUs with Hungary and Bohemia .The best army composition is infantry equal to combat width plus artillery equal to combat width. Cavarly don't actually do much more damage in most cases at most tech levels, so scrap them unless you're Poland or a horde. You can skip out on the artillery until mil tech 16 or so. samantha rose chase commercial There's more or less no reason to not just use all 1:1 cav/cannon armies unless the 100% ratio thing changes for some reason. The reason is money. Hordes are poor. As much cavalry as possible. Merc infantry to siege/fill out the ranks a bit. No costs for reinforcement means merc infantry is more worthwhile, unfortunately merc cavalry is still ...Europa Universalis IV. The Great Debate: Early-game army composition, and the significance of Artillery. Thread starter Synario; Start date Sep 29, 2013; Jump to latest Follow Reply ... I have heard varying reports on what an ideal army composition is (generally) in early game Europe. Some have the age-old school of thought that early-game ... lunch penfield ny The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ... forever 21 credit card login visa Very early game, for sure, but I think they start to decline much earlier than 1600. Cost efficiency dies even faster. Depending on tech group, your infantry is going to get upgraded at tech levels like 5 and 9, while cavalry often has to wait from 1 to something over 10.Search Results related to eu4 military doctrines and organization on Search EngineIm currently playing extended timeline as bulgaria and its 876, i had some problems fighting non horde nations (same mil tech lvl) so what army composition should i use? Archived post. New comments cannot be posted and votes cannot be cast.